Tuesday 18 August 2020

Philosophy behind the design

In this post I just wanted to quickly outline why I designed the game the way it is so that you can see why certain decisions were made with the rules.

When writing the rules my number one goal was to make them as simple as possible, this not only makes them casual game friendly but also means that you can really scale up the size of games and the rules won't start tripping up on themselves.  Too many times now I've played a game and instead of focusing on what is happening on the battlefield I'm checking the rule book about this situation or that, or checking which special rule cancels out which etc.  I really wanted a game where the complexity comes from out witting your opponent with maneuvers and feints or a vital charge at a key moment, not unlike chess to be honest.  The rules should allow you to play out the game you want to play not dictate what that is.

When testing the game we've had some great moments play out, for example when certain units manged to break the flank of an army who then had to react to this without exposing themselves to further charges from the center.  A real head scratcher for sure but one born out of the battlefield and not the rules.

I hope you have as much fun as we've had playing the game and it would be great to see pictures of any games you've had along with feedback from them over on our Facebook group.

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